"We allow using the rig
created for one character
in other characters"
No more manual rigging.
We propose easy integration of facial rigs into different animation pipelines.
We have developed a facial rigging system that automatically transfers a rig between dissimilar characters. It is 90-99% faster than traditional manual rigging. It preserves the model's visual look and its distinctive characteristics during animation.
Creating and placing by hand each component of the rig (bones, muscles,...) quickly becomes impractical when complexity grows. We ease and speedup the rigging process in three simple steps.
Our technology imposes no initial constraints. You are free to define your source model, its facial rig and all other characters:
If you don't have a rig for your source model, we can provide you one. Check out one of our rigs.
After receiving your data, we use our in-house technology to rapidly transfer your custom rig from the source model to all your target models.
First, we accurately place and transform the source rig components to fit the shape and size of the target models. Then, we bind the transferred components to the target model using the adjusted weights of the source, avoiding the need for manual weighting.
The end result are face models ready to be animated with production level quality.
We send you back in one hour all the target models completely rigged, ready to be integrated in your animation pipeline.
Our rigging services allow you to animate characters that before were devoid of expression, because of the time it takes to manually create a rig. Suddenly, all those characters can come alive with the help of our technology.
As the source and target models share the same rig, we can also transfer animations between characters. Check out our animation transfer services.
Contact us for more detailed information.