We have a wide range of rigs ready to be used in films and videogames
if you don't have a rigged
character to be used as the source
we can provide you with a wide variety of rigged 3D models
with realistic, cartoon or fantastic creature styles.
You just have to send us your 3D models, choose one of our rigs based on your needs and we will rapidly transfer the rig to your models. Now you are free to start animating your characters.
Finding the optimal solution to create a facial rig depends on several constraints: time to develop the rig, budget, expected rig performance and actions, artists’ experience, and others. We provide you with rigs ready to be used in film and videogame productions and prepared for motion capture and keyframe animation.
We can also create custom rigs based on your specific requirements.
Step 1: Send us the 3D models of all your characters.
Step 2: Choose one of our rigs (shapes, bones, deformers or a combination) based on your needs.
Step 3: We will rapidly transfer the rig to your models using Fimmie technology (see our rigging services).
Step 4: Start animating all your characters.
A rig based on blend shapes consists on sculpting facial poses into several meshes of the same topology, where each new mesh is called a shape. Animation of the character is generated by morphing together several shapes.
A bone-driven rig is based on a highly articulated facial skeleton structure. This approach generates smoother movements compared to blend shapes, but needs more preparation to get the desired results. As each vertex is only animated by the bones around it, much more planning must go into rigging process of each model. Bone-driven rigs are the usual choice of videogame productions. A typical setup contains approximately 50 bones. The skeletal structure allows the representation of basic and complex expressions like blinking, smiling, eye tracking and phonemes. When using motion capture to drive animation based on the performance of an actor, each bone of the rig can represent a motion sensor placed on the face.
A typical choice is to combine blend shapes with a skeletal approach, which provides a rig with the flexibility and smoothness of a bone-driven system and the expressiveness of blend shapes
Additional layers of deformation can also be added to the rig, independent of the approach used to create it. These deformers are commonly denominated as influence objects or deformable objects, and can emphasize different facial features, like wrinkles, in areas of the face where neither bones nor shapes produce the desired results. For example, NURBS curves can be added in the cheek to simulate a fleshy and elastic skin.
Contact us for more detailed information.