Fast and Reusable Facial Rigging and Animation|Create Once, Use Many
Welcome to Face In Motion
We deliver the fastest and most accurate facial animations for the entertainment industry.
We provide breakthrough solutions for feature films, videogames, professional television and
advertisement, to deliver memorable and exciting facial animations, using innovative and
advanced techniques from the computer graphics and image processing fields.
Face In Motion automates the rigging process within the animation
production pipeline, enabling digital artists to create more lifelike characters with cinematographic
quality in less time and less money, when compared to traditional rigging techniques.
» Learn more about Face In Motion services
Facial Rigging Portability
Fimmie is Face In Motion's novel technology that speeds up the
rigging process and can be integrated into current animation production pipelines.
It allows production studios to:
- Reduce production costs
Creates facial rigs 90-99% faster than traditional manual rigging.
- Improve work flow
Decouples the work of the modelers and the animators, that can be working
in parallel on the same character. This leads to fewer bottlenecks and
increases productivity.
- Customize facial rigs
Artists define their own rig and then quickly apply it to different models,
even with disparate proportions and appearance.
- Reuse facial rig and animations
Automatically transfers the rig and animations created for one character to
different characters.
- Manipulate the characters with complete freedom
Allows the creation of new animations and not be limited by pre-generated ones,
through direct manipulation of the rig or motion capture data.
- Obtain consistent and homogeneous animations
Preserves the models visual look and its distinctive characteristics during
animation, guaranteeing consistency in style between all the characters.
Latest News
- October 31st, 2008
Face In Motion contributes to the upcoming Dygra's "Holy Night!" feature film.
- June, 12th, 2008
Face In Motion joins Microsoft and ADETTI in a virtual tour of the Lousal Mine, Portugal.
- March 7th, 2008
Face In Motion works with Blur Studio to animate the characters of "Fable II" RPG.
- February 28th, 2008
Face In Motion helps Blur Studio fuel "The Simpsons Ride".
- January 22nd, 2008
Face In Motion presents its technology and research at Sony Computer Entertainment US Research and Development, Foster City, California, USA.
- January 19th, 2008
Verónica Costa Orvalho is an invited speaker at the Seventh International Conference on Neuroesthetics at U. C. Berkeley, USA.
- October 24th, 2007
Face In Motion presents its technology and research at Electronic Arts, Guilford, UK.
- September 28th, 2007
Verónica Costa Orvalho defends the Ph.D. Thesis at UPC and obtains an Excellent "Cum Laude" Degree.
- August 9th, 2007
Verónica Costa Orvalho presents Face In Motion's latest research results at SIGGRAPH'07.
- November 23rd, 2006
Face In Motion presents its technology to several film and videogame companies in Vancouver, British Columbia, Canada.
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See all the news.